This rig was recommended as an industry standard character rig for animating. I animated the Mery rig running and jumping, while challenging myself to create longer animations with stealth infiltration and fighting.
I did this to experiment with more complex poses and reactions akin to what you might see in a video game cutscene. To help me create these animations I used the Mery Project character rig.
This was an experimental animation to test the wind, ocean and nCloth features within Maya, including wind direction, strength, gravity and duration to work with the ocean in this scene. Sound was added in post production after rendering.