Dagger, Staff, Sword

I’ve recently gone through the process of teaching myself how to UV unwrap and create textures for 3D models as part of an indie game project I’m working on with a programmer in Japan. These textures can be seen in the Rogue Dagger and Knight’s Sword models. 

These are low poly models that were created to have distinct brush strokes with bright colours to make them stand out. I experimented with multiple different texture styles to reach an art look that worked best for the game.

Jessica Smith